The Lost
The city's heroes did not overlook the rising jobless and homeless rates. Hero organizations opened their doors and turned their training halls into soup kitchens and homeless shelters. Heroes accustomed to using their strength and speed to smash villainy found their powers equally valuable when it came to building new, affordable housing. Tens of thousands who would otherwise have spent hungry nights sleeping on park benches made it through the crisis and eventually found work, thanks to the efforts of Paragon City's heroes.
Unfortunately, it proved impossible for even the combined efforts of heroes, city government, and local community charities to provide succor to everyone who needed it. Even more unfortunately, there were other, less civic-minded groups out there waiting to capitalize on the situation. A variety of evil-minded organizations took advantage of those in desperate straits, a fact that explains the sudden swelling in membership of villain groups like the Freakshow and the Fifth Column, as well as the steady supply of experimental subjects rumored to have disappeared behind the walls of Crey Industries research facilities. And then there were those poor souls who just got lost.
Stories featuring this faction
Level | Mission | Information | ||
---|---|---|---|---|
10 - 14 | Outbreak Steal the 'outbreak' drug from the Lost and then take it to the drop-off point. | |||
10 - 14 | The Lost Warehouse Investigate the warehouse | |||
10 - 14 | The Mysterious Lost Hit the streets and defeat a few Lost | |||
10 - 14 | The Mysterious Lost in Kings Row Go to Kings Row and put an end to the Lost assaults | |||
15 - 19 | Abducted Officer Find Officer Hudson | |||
15 - 19 | Lost Rectors | |||
15 - 19 | Rob Skyway City Bank Rob Skyway City Bank | |||
15 - 19 | Seek clues to Lost's plans Hit the streets and look for clues to the Lost's plans | |||
15 - 19 | Take some of the Lost into custody Go to Skyway City and take some of the Lost into custody | |||
20 - 24 | Illegal Rikti Technology Get the records | |||
20 - 24 | Keep the Lost out of Terra Volta Keep the Lost out of Terra Volta | |||
20 - 24 | Lost in Terra Volta Help fight the Lost | |||
20 - 24 | Test the Genetic Restabilizer Test the Genetic Restabilizer on the Lost | |||
25 - 29 | Brandon Bradley Check the research facility and make certain that Dr. Bradley and his people are safe | |||
25 - 29 | Forced Mutation Stop the Lost from forcing their mutagen on others | |||
25 - 29 | Not Welcome: Terra Volta Go to Terra Volta and show the Lost they're not welcome | |||
25 - 29 | Portal Corp. Protection Protect the lab from the Lost | |||
25 - 29 | Prevent Crey Chaos Stop the Lost attack | |||
25 - 29 | Shift Stop the spread of the drug Shift | |||
25 - 29 | The Skulking Lost Go to Terra Volta and combat the Lost | |||
25 - 30 | Midnight Draws Near Clear out the Midnight Squad | |||
25 - 30 | Power Mine Steal the Longbow info |
Roster
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Aberrant EremiteThe leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize, or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts. |